Start Date

10-12-2017 12:00 AM

Description

Various frameworks and taxonomies exist that classify virtual reality (VR), augmented reality (AR), and mixed reality (MR) by their attributes and technical specifications. However, no extant frameworks specifically classify the activities executed with VR and AR devices, which we refer to as virtually assisted activities (VAAs). In the context of past definitions and frameworks of VR and AR, we present a framework for VAAs that examines the underlying motivations for virtualizing some aspect of an activity. By so doing, VAAs are easily compared to similar non-virtualized activities done in physical reality, VR is better compared with AR, and potential benefits and disadvantages are more readily recognized for each technology. A better understanding of the motives of application can help developers establish VR and AR as useful tools to solve a wide array of problems.

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Dec 10th, 12:00 AM

The Missing Framework for Virtually Assisted Activities

Various frameworks and taxonomies exist that classify virtual reality (VR), augmented reality (AR), and mixed reality (MR) by their attributes and technical specifications. However, no extant frameworks specifically classify the activities executed with VR and AR devices, which we refer to as virtually assisted activities (VAAs). In the context of past definitions and frameworks of VR and AR, we present a framework for VAAs that examines the underlying motivations for virtualizing some aspect of an activity. By so doing, VAAs are easily compared to similar non-virtualized activities done in physical reality, VR is better compared with AR, and potential benefits and disadvantages are more readily recognized for each technology. A better understanding of the motives of application can help developers establish VR and AR as useful tools to solve a wide array of problems.