Third-party development is increasingly relevant for software platform owners seeking to generate complementary assets in the form of applications. The governance of such development involves two seemingly conflicting goals: the maintenance of platform control and the transfer of design capability to users. A key element in simultaneously accommodating these goals is platform boundary resources. However, so far, there is a dearth of theoretical accounts of the role of boundary resources and the process by which such resources can be used to govern third-party development. Drawing on case study research of Apple’s iPhone developer program, we synthesize boundary objects theory and innovation networks literature to develop a process perspective of third-party development governance through boundary resources. In doing this, our research extends and complements existing governance literature and contributes new knowledge about an alternative form of system development.
Ghazawneh, Ahmad and Henfridsson, Ola, "GOVERNING THIRD-PARTY DEVELOPMENT THROUGH PLATFORM BOUNDARY RESOURCES" (2010). ICIS 2010 Proceedings. 48.