Abstract
Increasingly information systems span organizational boundaries. As “doing business electronically” becomes a central feature of IS strategy, it also becomes crucial for IS curricula to reflect this new reality. The potential for these systems to affect corporate performance demands that managers and system developers receive training in inter-organizationalsystems. This panel maintains that important aspects of business dynamics may be conveyed through simulations set in a business gaming environment. While simulation conveys knowledge about the complex dynamic aspects of inter-organizational systems, gaming provides realism and stimulates interest among participaits. This panel will debate the merits of using simulation and gaming as vehicles to teach inter-organizational systems and will lead discussion 011 how these may be introduced into IS cumcula.
Recommended Citation
McCubbrey, Donald; Gricar, Joze; and Ross, Jeanne, "Interorganizational Business Simulation and Gaming: Rethinking Information Systems Curricula" (1994). ICIS 1994 Proceedings. 40.
https://aisel.aisnet.org/icis1994/40