Abstract

This paper distinguishes computer and communications systems that'perform' fr om those that'inform' and those that deal with emotive aspects of problems. It indicates some of the ways that peformative systems seem to differ from the other kinds, why this distinction is important to both users and designers, and suggests research-some of it currently underway-to investigate this area. Results from this research will allow us to improve existing performative systems and to expand the domain of their application.

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