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Schedule
2025
Tuesday, January 7th
12:00 AM

How Does a Video Game Shutdown Impact Players? Evidence from a Netnographic Case Study of the Battlefield: Bad Company 2 Shutdown

Bastian Brechtelsbauer, Friedrich-Alexander-University Erlangen-Nuremberg
Tim-Julian Schwehn, Friedrich-Alexander-University Erlangen-Nuremberg
Sven Laumer, Friedrich-Alexander University Erlangen-Nuremberg

Hilton Waikoloa Village, Hawaii

12:00 AM - 12:00 AM

12:00 AM

Immersive Experiments …and How Minetest Can Enable It

Marc Goutier, Technical University of Darmstadt
Christopher Diebel, Technical University Darmstadt
Martin Adam, University of Göttingen
Alexander Benlian, Technical University of Darmstadt

Hilton Waikoloa Village, Hawaii

12:00 AM - 12:00 AM

12:00 AM

Introduction to the Minitrack on Games and Gaming

Nathaniel Poor, Underwood Institute
Stephanie Orme, Key Lime Interactive
Andrew Phelps, American University and University of Canterbury

Hilton Waikoloa Village, Hawaii

12:00 AM - 12:00 AM

12:00 AM

Perceived Demands, not Progressive Embodiment, Drives Embodied Self-Presence in a VR Racing Video Game

Nick Bowman, Syracuse University
Yoon Lee, Syracuse University

Hilton Waikoloa Village, Hawaii

12:00 AM - 12:00 AM

12:00 AM

Too much Patching? Protocological Control and Esports Player Counts

Kaiyue Liu, University of Texas at Arlington
Samaneh Samiee, University of Texas at Arlington

Hilton Waikoloa Village, Hawaii

12:00 AM - 12:00 AM

12:00 AM

Whose Vibe is it Anyway? Negotiating Definitions of Cozy Games

Kelly Boudreau, Harrisburg University of Science and Technology
Mia Consalvo, Concordia University
Andrew Phelps, American University and University of Canterbury

Hilton Waikoloa Village, Hawaii

12:00 AM - 12:00 AM