Location
Hilton Waikoloa Village, Hawaii
Event Website
https://hicss.hawaii.edu/
Start Date
7-1-2025 12:00 AM
End Date
10-1-2025 12:00 AM
Description
In an era of globalization and digital transformation, job crafting has become increasingly significant across professional domains. The process of job crafting, involving the proactive optimization of work and process design to liberate resources and reduce demanding workflows, is gaining traction. However, effectively eliciting job crafting is challenging, particularly with dispersed teams and varying levels of familiarity with the concept. This research explores using virtual reality (VR) to facilitate participatory job crafting. By employing design science principles and a human-centered perspective, the study identifies challenges from existing literature and translates them into meta-requirements. These meta-requirements inform the development of design principles, leading to the creation of a VR prototype aimed at enhancing collaborative job crafting. The prototype's efficacy and usability are evaluated through focus groups in two SMEs. The findings highlight the potential of VR-supported job crafting practices and offer valuable insights for future advancements in this domain.
Recommended Citation
Aptyka, Markus; Anton, Eduard; Hammer, Jonas; and Teuteberg, Frank, "Immersive Job Crafting in Production Environments: Development of a Mixed Reality Prototype" (2025). Hawaii International Conference on System Sciences 2025 (HICSS-58). 8.
https://aisel.aisnet.org/hicss-58/cl/distributed_collaboration/8
Immersive Job Crafting in Production Environments: Development of a Mixed Reality Prototype
Hilton Waikoloa Village, Hawaii
In an era of globalization and digital transformation, job crafting has become increasingly significant across professional domains. The process of job crafting, involving the proactive optimization of work and process design to liberate resources and reduce demanding workflows, is gaining traction. However, effectively eliciting job crafting is challenging, particularly with dispersed teams and varying levels of familiarity with the concept. This research explores using virtual reality (VR) to facilitate participatory job crafting. By employing design science principles and a human-centered perspective, the study identifies challenges from existing literature and translates them into meta-requirements. These meta-requirements inform the development of design principles, leading to the creation of a VR prototype aimed at enhancing collaborative job crafting. The prototype's efficacy and usability are evaluated through focus groups in two SMEs. The findings highlight the potential of VR-supported job crafting practices and offer valuable insights for future advancements in this domain.
https://aisel.aisnet.org/hicss-58/cl/distributed_collaboration/8