Location

Hilton Hawaiian Village, Honolulu, Hawaii

Event Website

https://hicss.hawaii.edu/

Start Date

3-1-2024 12:00 AM

End Date

6-1-2024 12:00 AM

Description

Digital technologies have been found to transform our society. During and after the COVID-19 pandemic, more and more people have started their usage of digital sports. However, little research has provided a deep understanding of the user experience of digital sports at the individual participant level. To address the research gap, this study explores how virtual reality (VR)-based digital sports satisfy users’ innate needs based on the psychological needs of humans and self-determination theory. By conducting a topic modeling with 11,676 tweets generated by VR-based digital golf participation users from Twitter, we identified some elements within VR-based digital golf to explain how VR-based digital golf satisfies participation users’ three psychological needs, including the need of autonomy, the need of relatedness, and the need of competence.

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Jan 3rd, 12:00 AM Jan 6th, 12:00 AM

User Experience of Virtual Reality-Based Digital Sports: A Topic Modeling Approach

Hilton Hawaiian Village, Honolulu, Hawaii

Digital technologies have been found to transform our society. During and after the COVID-19 pandemic, more and more people have started their usage of digital sports. However, little research has provided a deep understanding of the user experience of digital sports at the individual participant level. To address the research gap, this study explores how virtual reality (VR)-based digital sports satisfy users’ innate needs based on the psychological needs of humans and self-determination theory. By conducting a topic modeling with 11,676 tweets generated by VR-based digital golf participation users from Twitter, we identified some elements within VR-based digital golf to explain how VR-based digital golf satisfies participation users’ three psychological needs, including the need of autonomy, the need of relatedness, and the need of competence.

https://aisel.aisnet.org/hicss-57/in/esports/5