Location
Hilton Hawaiian Village, Honolulu, Hawaii
Event Website
https://hicss.hawaii.edu/
Start Date
3-1-2024 12:00 AM
End Date
6-1-2024 12:00 AM
Description
The Nintendo Switch is the best-selling current generation console, and the second-best selling console in Nintendo history. The iconic feature of the Switch is its affordance different gaming modes, enabling players to play in a wider variety of environments. This ‘hybridity’ distinguishes the Switch from other gaming devices, but how players engage with this hybridity has not previously been examined. In this paper we present the results of a study (n=13) into how players engage with the Switch’s hybridity, and the role of this hybridity in the console’s appeal. We argue that the Switch’s hybridity breaks down previously established boundaries between hardcore and casual play, console gaming and portable gaming, and flexible and inflexible play.
Recommended Citation
Zhangshao, Tianyi and Carter, Marcus, "A Hybrid Revolution: The Appeal of Hybrid Gaming on the Nintendo Switch" (2024). Hawaii International Conference on System Sciences 2024 (HICSS-57). 4.
https://aisel.aisnet.org/hicss-57/dsm/games_and_gaming/4
A Hybrid Revolution: The Appeal of Hybrid Gaming on the Nintendo Switch
Hilton Hawaiian Village, Honolulu, Hawaii
The Nintendo Switch is the best-selling current generation console, and the second-best selling console in Nintendo history. The iconic feature of the Switch is its affordance different gaming modes, enabling players to play in a wider variety of environments. This ‘hybridity’ distinguishes the Switch from other gaming devices, but how players engage with this hybridity has not previously been examined. In this paper we present the results of a study (n=13) into how players engage with the Switch’s hybridity, and the role of this hybridity in the console’s appeal. We argue that the Switch’s hybridity breaks down previously established boundaries between hardcore and casual play, console gaming and portable gaming, and flexible and inflexible play.
https://aisel.aisnet.org/hicss-57/dsm/games_and_gaming/4