Location

Hilton Hawaiian Village, Honolulu, Hawaii

Event Website

https://hicss.hawaii.edu/

Start Date

3-1-2024 12:00 AM

End Date

6-1-2024 12:00 AM

Description

One approach to reduce sedentary behavior is through casual exergames, exergames with simple game mechanics played during short time increments. Casual exergames have shown success in producing enjoyable experiences and sufficient levels of exertion. Yet, previous research has neglected what to consider in order to design enjoyable and exerting experiences in casual exergames. The present work explores this aspect through an exploratory mixed methods research design, comparing the perceived exertion and enjoyment of four different casual exergames. In relation to traditional exergame guidelines we recommend that casual exergames focus on allowing for high ambiguity of movements, balance the cognitive complexity of the game, and direct players’ attention from the body by utilizing fast game pace.

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Jan 3rd, 12:00 AM Jan 6th, 12:00 AM

Considerations for Player Enjoyment and Exertion in Casual Exergames

Hilton Hawaiian Village, Honolulu, Hawaii

One approach to reduce sedentary behavior is through casual exergames, exergames with simple game mechanics played during short time increments. Casual exergames have shown success in producing enjoyable experiences and sufficient levels of exertion. Yet, previous research has neglected what to consider in order to design enjoyable and exerting experiences in casual exergames. The present work explores this aspect through an exploratory mixed methods research design, comparing the perceived exertion and enjoyment of four different casual exergames. In relation to traditional exergame guidelines we recommend that casual exergames focus on allowing for high ambiguity of movements, balance the cognitive complexity of the game, and direct players’ attention from the body by utilizing fast game pace.

https://aisel.aisnet.org/hicss-57/da/gamification/3