Location

Online

Event Website

https://hicss.hawaii.edu/

Start Date

4-1-2021 12:00 AM

End Date

9-1-2021 12:00 AM

Description

Tuberculosis remains one of the deadliest infectious diseases in Vietnam. Its occurrence is exacerbated by erratic treatment, in particular by taking medication only sporadically or if patients discontinue the medication in an early stage. Previous approaches to support treatment adherence focus on monitoring (e.g., tele-observation) or external stimulation (e.g., rewards). These approaches, however, have not yet shown the desired effects. We assert that this is because current approaches focus on combatting the outcome, i.e., erratic treatment, instead of tackling the reasons for treatment non- compliance. Notably, the latter is heavily related to the stigmatization of TB patients and, especially, self- stigmatization. Using a design science research approach, this paper proposes a research plan for developing a gamified information system that aims at reducing patients self-stigmatization, by providing features that support TB patients community building as well as TB patients empowerment.

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Jan 4th, 12:00 AM Jan 9th, 12:00 AM

Designing a Gamified Adherence System for Tuberculosis Treatment Support in Urban Vietnam

Online

Tuberculosis remains one of the deadliest infectious diseases in Vietnam. Its occurrence is exacerbated by erratic treatment, in particular by taking medication only sporadically or if patients discontinue the medication in an early stage. Previous approaches to support treatment adherence focus on monitoring (e.g., tele-observation) or external stimulation (e.g., rewards). These approaches, however, have not yet shown the desired effects. We assert that this is because current approaches focus on combatting the outcome, i.e., erratic treatment, instead of tackling the reasons for treatment non- compliance. Notably, the latter is heavily related to the stigmatization of TB patients and, especially, self- stigmatization. Using a design science research approach, this paper proposes a research plan for developing a gamified information system that aims at reducing patients self-stigmatization, by providing features that support TB patients community building as well as TB patients empowerment.

https://aisel.aisnet.org/hicss-54/hc/behavior_change/2