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Schedule
2021
Monday, January 4th
12:00 AM

Central Themes of the Pokémon Franchise and why they Appeal to Humans

Samuli Laato, University of Turku
Sampsa Rauti, University of Turku

Online

12:00 AM - 12:00 AM

12:00 AM

Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams

Lingyuan Li, Clemson University
Divine Maloney, Clemson University
Guo Freeman, Clemson University

Online

12:00 AM - 12:00 AM

12:00 AM

Cultivating Community: Presentation of Self among Women Game Streamers in Singapore and the Philippines

Katrina Alvarez, Nanyang Technological University
Vivian Hsueh Hua Chen, Nanyang Technological University

Online

12:00 AM - 12:00 AM

12:00 AM

Introduction to the Minitrack on Games and Gaming

Kishonna Gray, University of Illinois at Chicago
Nathaniel Poor, Underwood Institute
Kelly Bergstrom, University of Hawaii at Manoa

Online

12:00 AM - 12:00 AM

12:00 AM

It is Not an Island It’s A World: Fortnite and “Worldness”

Kyle Moore, Monash University Malaysia
Marcus Carter, The University of Sydney

Online

12:00 AM - 12:00 AM

12:00 AM

Less is More: Analysing Communication in Teams of Strangers

Evelyn Tan, University of York
Alex Wade, University of York
Athanasios Kokkinakis, University of York
Georgia Heyes, University of York
Simon Demediuk, University of York
Anders Drachen, University of York

Online

12:00 AM - 12:00 AM

12:00 AM

Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework

Andrew Phelps, University of Canterbury (and) American University
Mia Consalvo, Concordia University
Nick Bowman, Texas Tech University

Online

12:00 AM - 12:00 AM

12:00 AM

Who Stays in the Game? Similarities and Differences Between Current and Former Digital Games Players

Kelly Bergstrom, University of Hawaii at Manoa
Jamie Sherman, Intel

Online

12:00 AM - 12:00 AM