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2020 | ||
Tuesday, January 7th | ||
12:00 AM |
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience Wilk Oliveira, University of São Paulo Grand Wailea, Hawaii 12:00 AM - 12:00 AM |
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12:00 AM |
Fine-Dusty: Gamification of Particulate Matter Risk Communication Ju Yeon Choi, Yonsei University Grand Wailea, Hawaii 12:00 AM - 12:00 AM |
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12:00 AM |
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use Lobna Hassan, University of Turku Grand Wailea, Hawaii 12:00 AM - 12:00 AM |
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12:00 AM |
Introduction to the Minitrack on Gamification Juho Hamari, Tampere University Grand Wailea, Hawaii 12:00 AM - 12:00 AM |
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12:00 AM |
Loot Box Purchase Decisions in Digital Business Models: The Role of Certainty and Loss Experience Konstantin Roethke, Technical University Darmstadt Grand Wailea, Hawaii 12:00 AM - 12:00 AM |
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12:00 AM |
The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies Manuel Schmidt-Kraepelin, Karlsruhe Institute of Technology Grand Wailea, Hawaii 12:00 AM - 12:00 AM |
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12:00 AM |
Using Gamification to Support Users’ Adoption of Contextual Achievement Goals Jian Tang, Central University of Finance and Economics Grand Wailea, Hawaii 12:00 AM - 12:00 AM |
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12:00 AM |
Stephen Edwards, Virginia Tech Grand Wailea, Hawaii 12:00 AM - 12:00 AM |
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12:00 AM |
“Who cares about fireworks?” – A Study on Digital Coaching, Gamification and Exercise Motivation Miralem Helmefalk, Linnaeus University Grand Wailea, Hawaii 12:00 AM - 12:00 AM |