Location

Grand Wailea, Hawaii

Event Website

https://hicss.hawaii.edu/

Start Date

7-1-2020 12:00 AM

End Date

10-1-2020 12:00 AM

Description

Virtual reality (VR) technology generates an interactive virtual environment (VE) creating unique users’ experiences. A central part of VR experience is being immersed into a VE. Immersion factors, such as technological and perceptual features, are described in detail in non-immersive VR settings. However, advancements in VR technology, such as head-mounted displays with high resolution and precise motion tracking systems, that improve interactivity within the VE are not yet adequately considered. We conducted twelve semi-structured interviews immediately after respondents played highly immersive games using state-of-the-art VR equipment to identify novel immersion factors in this setting. The findings yield eleven immersion factors across three categories: (1) physical and physiological aspects, (2) cognitive and affective aspects, (3) social interaction and shared experience. Within these categories factors named “shared experience” and “translating actions from physical to virtual reality” were found as novel immersion factors in the VR context.

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Jan 7th, 12:00 AM Jan 10th, 12:00 AM

Lose Yourself in VR: Exploring the Effects of Virtual Reality on Individuals’ Immersion

Grand Wailea, Hawaii

Virtual reality (VR) technology generates an interactive virtual environment (VE) creating unique users’ experiences. A central part of VR experience is being immersed into a VE. Immersion factors, such as technological and perceptual features, are described in detail in non-immersive VR settings. However, advancements in VR technology, such as head-mounted displays with high resolution and precise motion tracking systems, that improve interactivity within the VE are not yet adequately considered. We conducted twelve semi-structured interviews immediately after respondents played highly immersive games using state-of-the-art VR equipment to identify novel immersion factors in this setting. The findings yield eleven immersion factors across three categories: (1) physical and physiological aspects, (2) cognitive and affective aspects, (3) social interaction and shared experience. Within these categories factors named “shared experience” and “translating actions from physical to virtual reality” were found as novel immersion factors in the VR context.

https://aisel.aisnet.org/hicss-53/da/augmented_reality/2