The adoption of gaming within education on a global basis is receiving widespread attention as this trend is a relatively new and innovative method for teaching and learning on an institutional level. The nature of the research documented in this paper seeks to provide insight into the potential effectiveness of using IBM’s Innov8 © to teach information systems at a higher education institution. The authors conducted the research during a career placement week which took place at their higher education institution. A number of grade 12 learners had the opportunity to play IBM’s Innov8 in the institutions computer labs as a way of introducing them to broad information systems concepts as well as exposing them to a more enjoyable and entertaining way of learning. This paper will seek to explain correlations between the findings which point to the effectiveness of Innov8 as an innovative method of teaching information systems.
Joubert, Pieter and Roodt, Sumarie, "The Relationship Between Prior Game Experience And Digital Game-Based Learning: An INNOV8 Case-Study" (2010). Proceedings of the 2010 AIS SIGED: IAIM International Conference on Information Systems Education and Research. 25.