Gamification, health, motivation
This paper presents an ongoing research on the difficulties in treatment adherence and the use of gamification in health. A system is proposed to adapt and apply gamification techniques to the specific case of hypertension, focusing in inspiring motivation.
Nascimento, Matheus Batista and de Albuquerque, Eduardo Simões, "Using gamification to improve treatment adherence" (2015). Proceedings of the XI Brazilian Symposium on Information Systems (SBSI 2015). 49.