The development effort of game-based learning applications is very time-consuming and costly, especially when applications are developed that provide students an enjoyable gaming experience and support them to achieve their learning objectives. This is largely to be explained by the iterative development process with the conduction of playtests. Therefore, this study analyzes whether an identical gaming and learning experience is achieved with the same game design but different learning contents. A serious game for learning information literacy that was developed and iteratively improved through three conducted playtests is used in this study. The results show that an identical gaming and learning experience is achieved. This makes it possible to re-use the game design in combination with other learning contents without negatively affecting the learner’s playing and learning experience.
Eckardt, Linda and Robra-Bissantz, Susanne, "EGameFlow in a Serious Game: Gaming Experience with the Same Game Design but Different Learning Content" (2019). PACIS 2019 Proceedings. 103.