Location

Online

Event Website

https://hicss.hawaii.edu/

Start Date

3-1-2022 12:00 AM

End Date

7-1-2022 12:00 AM

Description

Lack of exercise is related to a variety of health issues, including cognitive decline in older adults. Tools for encouraging regular exercise such as exergames are a useful preventative measure, but regular screening for impairment is still important. However, standard cognitive screening methods can be both time-consuming and tedious. Integrating these screening methods into a frequently played exergame is one way to enable regular screening, but requires that the integration is not obtrusive and does not interfere with the gameplay. We present an exergame in which a standard cognitive screening tool, the AX-Continuous Performance Task, is integrated into the game in a non-obstrusive fashion. As an starting step in assessing this approach, we validate the comparability of the measurement capacity of this integrated tool by assessing user performance in the test with non-impaired adults. Our results indicate that the test is comparable to the traditional form of the test when conducted within the context of a game, and is not clearly perceived as a test rather than a gameplay element by the users. However, increasing task complexity through additional gameplay elements does interfere with task performance.

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Jan 3rd, 12:00 AM Jan 7th, 12:00 AM

Integration of a Cognitive Assessment Task into Exergame Gameplay Elements

Online

Lack of exercise is related to a variety of health issues, including cognitive decline in older adults. Tools for encouraging regular exercise such as exergames are a useful preventative measure, but regular screening for impairment is still important. However, standard cognitive screening methods can be both time-consuming and tedious. Integrating these screening methods into a frequently played exergame is one way to enable regular screening, but requires that the integration is not obtrusive and does not interfere with the gameplay. We present an exergame in which a standard cognitive screening tool, the AX-Continuous Performance Task, is integrated into the game in a non-obstrusive fashion. As an starting step in assessing this approach, we validate the comparability of the measurement capacity of this integrated tool by assessing user performance in the test with non-impaired adults. Our results indicate that the test is comparable to the traditional form of the test when conducted within the context of a game, and is not clearly perceived as a test rather than a gameplay element by the users. However, increasing task complexity through additional gameplay elements does interfere with task performance.

https://aisel.aisnet.org/hicss-55/hc/virtual_augmented_and_mixed_reality/2