The proximity of technologies to rehabilitation has been accentuated in recent times as a result of technological development, which has led to the evolution of a traditional system based almost exclusively on the connection between therapist and patient, for systems with resources to technologies, where they assume a supportive role therapy. The paper presents an overview of the state of the art, limitations and concerns related to information systems for the rehabilitation of older people based on exercise and serious games. The purpose of this review was to gather relevant information from the study in order to support and guide current research as well as inform the work to develop, study and design a technology platform and resources for the use of serious games and people rehab exercises the elderly. The article concludes with general remarks on the use of exercise and serious games in the rehabilitation of elderly adults and suggestion for future work.