The authors present an analytic framework for investigating interactive gaming technologies and integrating a number of such technologies into a remote healthcare monioring system (ReMoteCare) to help improve the quality of life of the elderly, the chronically unwell and infirm whether they are living in their own homes or in aged care facilities. The framework covers population characteristics of the cohort, the interactive technologies as well as economic and environmental factors. It is anticipated that a series of interactive exercises, developed in conjunction with a Feldenkrais movement therapist who specializes in exercises for the elderly, will help to improve the physical and mental health outcomes of this cohort.