Paper Type

Complete

Abstract

Citizens are not aware of water quality issues and their impact on the environment. It was this finding that motivated a project that aimed to design a game to educate users on water quality issues. Design Science Research (DSR) methodology was adopted for the development of the water quality awareness game, which focuses on ocean plastic pollution. This paper reports the usability of the game and the increase in knowledge and awareness of ocean plastic pollution of users. The main findings revealed that whilst initial knowledge of ocean plastic pollution was low among the participants, their knowledge increased after playing the game. The participants found the game to be “enjoyable”, “informative” and “eye-opening”, but that they would have preferred more variability in difficulty levels. This study provides valuable lessons learnt and demonstrates that gamification can be used to educate citizens of water quality.

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Aug 10th, 12:00 AM

Usability Evaluations of a Water Quality Awareness Game

Citizens are not aware of water quality issues and their impact on the environment. It was this finding that motivated a project that aimed to design a game to educate users on water quality issues. Design Science Research (DSR) methodology was adopted for the development of the water quality awareness game, which focuses on ocean plastic pollution. This paper reports the usability of the game and the increase in knowledge and awareness of ocean plastic pollution of users. The main findings revealed that whilst initial knowledge of ocean plastic pollution was low among the participants, their knowledge increased after playing the game. The participants found the game to be “enjoyable”, “informative” and “eye-opening”, but that they would have preferred more variability in difficulty levels. This study provides valuable lessons learnt and demonstrates that gamification can be used to educate citizens of water quality.

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