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A Study of Gamification in Project Management Systems Abdullah Azhari, King Abdulaziz University |
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Application of Machine Learning to Mining Customer Reviews Amir Abbas Darbanibasmanj, University of Ottawa |
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Can Immersive Systems Improve Creativity Performance? An Exploratory Study Philip Tin Yun Lee, The University of Hong Kong |
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Steven Pentland, Boise State University |
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Do Mobile Devices Change Shopping Behavior? An Eye-tracking Approach kyuhong park, KAIST |
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Examining the Use of Voice Assistants: A Value-Focused Thinking Approach Christine Rzepka, Ludwig-Maximilians-Universität |
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Xunyi Wang, University at Buffalo, SUNY |
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How People Perceive Sponsored Search Ads: Toward A Unified Research Model Tian Yu, Florida International University |
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Improving Compassion Measurement in the Workforce by Analyzing Users’ Mouse-Cursor Movements Jeffrey Jenkins, Brigham Young University |
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Terri Lee, San Jose State University |
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Is Somebody There? Anthropomorphic Website Design and Intention to Purchase from Online Stores Steffen Wölfl, University of Bamberg |
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Learning Evolution: A proposal of Serious Game that automatically corrects dictation Ikram Bououd, Kedge Business School |
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Martin Poniatowski, Paderborn University |
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Oscar Lopez, University of Massachusetts |
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The Effort of User Participation Creates Psychological Buy-In Inaiya Armeen, Texas Tech University |
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The Perfect Match: Nonhuman-Type Avatar-Online Store Fit and Intention to Purchase Steffen Wölfl, University of Bamberg |
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The Role of Sensory Attribute Categories in Online Fresh Food Purchase Behavior Dirk Weitzel, Johannes Gutenberg-Universität Mainz |
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The Use of Intelligent Personal Assistants: The Role of Quality and Satisfaction Md Rasel Al Mamun, University of North Texas |
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Tracing One’s Touches: Continuous Mobile User Authentication Based on Touch Dynamics Dongsong Zhang, University of North Carolina at Charlotte |
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Trust in Online Reviews: Integrating the Elaboration Likelihood Model and IS Trust Long The Nguyen, University of Massachusetts Amherst |
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VR Shopping: A Review of Literature Nannan Xi, University of Turku |
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Walkable Graph: An Immersive Augmented Reality Interface for Performing the Memory Palace Method Rocco Raso, German Research Center for Artificial Intelligence (DFKI) |