Start Date
16-8-2018 12:00 AM
Description
One of the challenges that many programming instructors face in classes is to deal with sometimes greatly varying skill levels of students. The imbalanced skillsets among students in such classes may result in more experienced students not feeling adequately challenged, or less experienced students feeling pressured and experiencing a fast pace in class that makes it difficult to grasp a new topic before fully comprehending previous materials. We present a flexible, gamification-based approach that helps instructors create more customized learning environments, tailored to the students’ needs. The gamification tool can be fully integrated into popular LMSs, such as Canvas, minimizing instructor effort. In this talk, we will elaborate on our experiences, accompanied by our preliminary design and user interface components.
Recommended Citation
Tahmasbi, Nargess and Fuchsberger, Alexander, "Gamification for Achieving Sustained Engagement in Programming Classes" (2018). AMCIS 2018 Proceedings. 42.
https://aisel.aisnet.org/amcis2018/TREOsPDS/Presentations/42
Gamification for Achieving Sustained Engagement in Programming Classes
One of the challenges that many programming instructors face in classes is to deal with sometimes greatly varying skill levels of students. The imbalanced skillsets among students in such classes may result in more experienced students not feeling adequately challenged, or less experienced students feeling pressured and experiencing a fast pace in class that makes it difficult to grasp a new topic before fully comprehending previous materials. We present a flexible, gamification-based approach that helps instructors create more customized learning environments, tailored to the students’ needs. The gamification tool can be fully integrated into popular LMSs, such as Canvas, minimizing instructor effort. In this talk, we will elaborate on our experiences, accompanied by our preliminary design and user interface components.