Start Date
16-8-2018 12:00 AM
Description
Despite the wide adoption of agile methodologies, software development teams still struggle to meet time, budget and scope, partially due to practitioners’ lack of motivation to apply agile techniques in practice. In this paper, we present a software tool based on gamification to make Scrum techniques more fun and engaging for practitioners. This paper presents the results of the first iteration of a larger research effort that follows the Design Science Research methodology, where a prototype was developed as a Jira Software app and evaluated with a Scrum team in practice. Results suggest that the team’s Scrum practices slightly improved after using the app, when compared against the baseline. Quantitative analysis and an interview with the Scrum Master allowed to understand that the proposal should be more challenging and the score system more customized. In the future, the app will be improved based on received feedback.
Recommended Citation
Marques, Rita; Costa, Gonçalo; Mira Da Silva, Miguel; Gonçalves, Daniel; and Gonçalves, Pedro, "Improving Scrum Adoption with Gamification" (2018). AMCIS 2018 Proceedings. 7.
https://aisel.aisnet.org/amcis2018/ITProjMgmt/Presentations/7
Improving Scrum Adoption with Gamification
Despite the wide adoption of agile methodologies, software development teams still struggle to meet time, budget and scope, partially due to practitioners’ lack of motivation to apply agile techniques in practice. In this paper, we present a software tool based on gamification to make Scrum techniques more fun and engaging for practitioners. This paper presents the results of the first iteration of a larger research effort that follows the Design Science Research methodology, where a prototype was developed as a Jira Software app and evaluated with a Scrum team in practice. Results suggest that the team’s Scrum practices slightly improved after using the app, when compared against the baseline. Quantitative analysis and an interview with the Scrum Master allowed to understand that the proposal should be more challenging and the score system more customized. In the future, the app will be improved based on received feedback.