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This paper examines the application of the Experiential Learning Survey (ELS) to a setting involving students’ use of a computer based agile project management simulation. A total of 242 students completed the simulation either individually or as part of a group and reported their experiential learning perceptions regarding the authenticity, active learning, relevance, and utility of the simulation. Results indicate that students completing the simulation as part of a group perceive higher levels of authenticity, active learning, and relevance than students completing the simulation individually.

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Aug 10th, 12:00 AM

Evaluating Individual and Group Experiential Learning in Scrum and Agile Project Management

This paper examines the application of the Experiential Learning Survey (ELS) to a setting involving students’ use of a computer based agile project management simulation. A total of 242 students completed the simulation either individually or as part of a group and reported their experiential learning perceptions regarding the authenticity, active learning, relevance, and utility of the simulation. Results indicate that students completing the simulation as part of a group perceive higher levels of authenticity, active learning, and relevance than students completing the simulation individually.