Start Date
11-8-2016
Description
Business information visualization (BIV) is increasingly recognized by companies as being essential to avoid threats and realize opportunities. However, many companies still do not seem to know how to improve their BIV. Serious games appear to be a promising approach to convey this knowledge. To investigate the question whether using serious games to improve BIV skills is beneficial, they should be empirically evaluated. However, we could not identify such games in our literature review. The main goal of this study is therefore to fill this gap by contributing a serious game that aims to improve players’ BIV skills. Within the game, players compete across several minigames that each address one specific guideline for achieving adequate BIV. A software prototype of the game is developed using the human-centred design process. After its development will have finished, areas of application and evaluation will include education as well as employee training in companies.
Recommended Citation
Grund, Christian and Schelkle, Michael, "Developing a Serious Game for Business Information Visualization" (2016). AMCIS 2016 Proceedings. 4.
https://aisel.aisnet.org/amcis2016/HCI/Presentations/4
Developing a Serious Game for Business Information Visualization
Business information visualization (BIV) is increasingly recognized by companies as being essential to avoid threats and realize opportunities. However, many companies still do not seem to know how to improve their BIV. Serious games appear to be a promising approach to convey this knowledge. To investigate the question whether using serious games to improve BIV skills is beneficial, they should be empirically evaluated. However, we could not identify such games in our literature review. The main goal of this study is therefore to fill this gap by contributing a serious game that aims to improve players’ BIV skills. Within the game, players compete across several minigames that each address one specific guideline for achieving adequate BIV. A software prototype of the game is developed using the human-centred design process. After its development will have finished, areas of application and evaluation will include education as well as employee training in companies.