Description

This study addresses the process of Design Science Research Methodology (DSRM). The study’s proposal is that the DSRM process can be revised by relevant elements, such as user experience, co-creativity, and trust building. The research revealed that user-centered aspects and user-computer interactions are important for the success of the design and realization of information systems, and thus are necessary to take into account in the DSRM process model. The main findings of the study are that it is imperative to integrate the users’ experience and design research, trust building, and co-creativity aspects into the DSRM process as early as possible. It is also vital to train users to use the system so that the system’s design-development-dissemination continuums can be as effective as possible. The outcome of this study addresses the DSRM process and its modularity, usefulness, and feasibility in the field of information systems design theory.

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Improvement suggestions for DSRM model

This study addresses the process of Design Science Research Methodology (DSRM). The study’s proposal is that the DSRM process can be revised by relevant elements, such as user experience, co-creativity, and trust building. The research revealed that user-centered aspects and user-computer interactions are important for the success of the design and realization of information systems, and thus are necessary to take into account in the DSRM process model. The main findings of the study are that it is imperative to integrate the users’ experience and design research, trust building, and co-creativity aspects into the DSRM process as early as possible. It is also vital to train users to use the system so that the system’s design-development-dissemination continuums can be as effective as possible. The outcome of this study addresses the DSRM process and its modularity, usefulness, and feasibility in the field of information systems design theory.