Abstract
Electronic Commerce [EC] is still in the developmental stages. Neither the technological nor the cultural constructs have solidified. The result is that there is no way of predicting what applications of EC will prosper [Kala-96]. We propose a simulation environment, that incorporates software agents and human agents in a game format to create a quasi-natural setting, for evaluating aspects of electronic commerce.
Recommended Citation
Baron, John P., "Simulating Electronic Commerce:A Game Environment Utilizing Software and Human Agents" (1997). AMCIS 1997 Proceedings. 238.
https://aisel.aisnet.org/amcis1997/238