Start Date

12-13-2015

Description

Organizations have been increasingly utilizing various IT technologies to reduce boundaries, secure individuals’ explicit and tacit knowledge, facilitate information sharing and connect human capitals regardless of their geographically dispersed locations and cross-level unit structures. The core competency of information technology/systems (IT/IS) use is essential to maintain the effective functioning of virtual workplaces. While IS research has examined creativity on virtual teams, it has given little attention to how the relationship among creativity and job satisfaction may be altered as a consequence of effective use in virtual organizations. The roles of effective IS use in virtual team contexts have not been explicitly modeled to understand how and why effective IS use and creativity influence job satisfaction. This study examines the effect of creativity concepts by using perceived IS support for creativity as a proxy via effective IS use and compares such effect in two different work settings.

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Dec 13th, 12:00 AM

The Effect of Perceived IS Support for Creativity on Job Satisfaction: The Role of effective IS use in virtual workplaces

Organizations have been increasingly utilizing various IT technologies to reduce boundaries, secure individuals’ explicit and tacit knowledge, facilitate information sharing and connect human capitals regardless of their geographically dispersed locations and cross-level unit structures. The core competency of information technology/systems (IT/IS) use is essential to maintain the effective functioning of virtual workplaces. While IS research has examined creativity on virtual teams, it has given little attention to how the relationship among creativity and job satisfaction may be altered as a consequence of effective use in virtual organizations. The roles of effective IS use in virtual team contexts have not been explicitly modeled to understand how and why effective IS use and creativity influence job satisfaction. This study examines the effect of creativity concepts by using perceived IS support for creativity as a proxy via effective IS use and compares such effect in two different work settings.