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IS Curriculum, Education and Teaching Cases

Abstract

The relevance of a university degree depends upon the ability of graduates to apply their learning in complex problemsolving situations. This ability should be taught and practiced wherever possible in the curriculum, but often requires asubstantial commitment of face-to-face instructor time. However, in many disciplines software systems can be constructed toprovide or supplement relevant learning environments. This paper describes a system developed through the use of the designand development research technique. The case shows how collaborative, intentional, and project-based learning can beincorporated in and stimulated by design decisions informed by the research technique. The paper provides details about asystem built around realistic role playing and supported by a range of tools. The combination of a scenario with a real-worldcontext, along with a software system that evaluates student work as well as interactively mentoring students, provides theservices of a virtual teaching assistant.

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