Abstract

For more than forty years, since videoconferencing was introduced for telecommunication, researchers and market analysts have been predicting a new era of communication, that distance might soon become insignificant in human communication, and forecasting a virtualisation of work places and communities. Today, the shortcomings of telecommunication systems have been acknowledged: people still travel to meet each other face to face in order to improve the perception of sharing time and space, the establishment of common ground, awareness and presence perception. However, this paper suggests that for specialised purposes in confined environments, technology does indeed offer the promise to allow people collaborate intensively over a distance. We present a user study about how creative digital animation artists collaborate in a current co-located situation in the digital media production industry before we enter a discussion of hardware choices and user control interface design for the purpose of creating a non-intrusive, spontaneity-enabling high-quality videoconferencing system between their workspaces.

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