This paper describes a use of the Information Systems paradigm in Science and Engineering research. In order for researchers to become more innovative and creative they must understand their own various cognitive processes. In much the same way learners must learn how to learn, for self-paced, self-instructed learning exercises, see Tan & Chan (1997). The hypothesis followed in this paper is that creativity is a process of thought as opposed to personal characteristics.
McCurdy, David, "Informing Science and Engineering: the Usefulness of the Information Systems Paradigm" (1999). AMCIS 1999 Proceedings. 146.