Description
Gamification in citizen science systems combines play elements with scientific tasks. We posit that gamified elements are connected through “framings,” layers of meaning overlaid onto core tasks to shape an overall experience. Drawing upon self-determination theory, we propose a research model to investigate how users’ perceptions of framings contribute to motivational needs and contribution behavior. In a full study, we plan to conduct an online survey to validate our research model and elaborate upon the promise of gamification in information systems.
Recommended Citation
Tang, Jian and Prestopnik, Nathan R., "Effects of Framing on User Contribution: Story, Gameplay and Science" (2017). AMCIS 2017 Proceedings. 4.
https://aisel.aisnet.org/amcis2017/HumanCI/Presentations/4
Effects of Framing on User Contribution: Story, Gameplay and Science
Gamification in citizen science systems combines play elements with scientific tasks. We posit that gamified elements are connected through “framings,” layers of meaning overlaid onto core tasks to shape an overall experience. Drawing upon self-determination theory, we propose a research model to investigate how users’ perceptions of framings contribute to motivational needs and contribution behavior. In a full study, we plan to conduct an online survey to validate our research model and elaborate upon the promise of gamification in information systems.