Abstract
We are interested in how virtual, synchronous teams organize to cope with tasks of different complexity. We follow an explorative approach to validate World of Warcraft as experiment platform for virtual teams. We explore which parts of the game are suitable for experiments, which phenomena can be studied in teams fighting in World of Warcraft and how data can be collected. We prototypically evaluate data from games to demonstrate the validity of our approach.
Recommended Citation
Dannecker, Achim; Richter, Sebastian; Lechner, Ulrike; Dressner, Nico; Fabisch, Sebastian; and Ilsemann, Anne, "Towards World of Warcraft as an Experiment Platform for Teams" (2008). AMCIS 2008 Proceedings. 138.
https://aisel.aisnet.org/amcis2008/138