These days, almost 40% of flights in the French Army Light Aviation (FALA) are done on simulators. Military helicopter pilots train for the qualification instrument flight rules with Microsoft Flight Simulator; they practise team building techniques thanks to the distributed simulation system EDITH and they revise their check-lists in a full flight simulator. Yet, the multiplicity of simulation technologies, being always changing, causes some negative ef- fects. As a consequence, instructors only get the technical knowledge of the tools instead of really thinking about their teaching methods. Consequently, the purpose of our research as insider is twofold. First, we have planned to conceive a normative guide, intended for in- structors of the FALA and, more generally, for all skateholders of simulation in order to im- prove communication within training, industrial and research projects about simulation. Then, our work provide new elements for a better understanding of the issues and the re- strictions of the training through simulation.
"Du serious gaming au full flight simulator : proposition d’un cadre conceptuel commun
pour la formation des formateurs en simulation,"
Systèmes d'Information et Management: Vol. 19:
3, Article 3.
Available at: https://aisel.aisnet.org/sim/vol19/iss3/3