Game, board, gamification, education, evaluations
The use of digital games for educational support can motivate students, but this use should be well exploited for pedagogical success, behaving as allies in the conventional process, addressing the concepts seen in the classroom. Thus, this paper presents considerations and results on the creation and testing of Ludo Educational Atlantis, which is an educational digital game system, in which students of elementary school can participate in an electronic board game. It challenges are presented in the form of questions and answers defined by a responsible teacher who can monitor the results of their students. For initial validation, the game was used in a State School of São Carlos-SP, in a Science discipline, being reported in this paper the considerations and results from this experience.
Bittar, Thiago Jabur; Lobato, Luanna Lopes; do Amaral, Leandro Agostini; and Longo, Elson, "An Approach to Manage Evaluations Using an Interactive Board Game: The Ludo Educational Atlantis" (2015). Proceedings of the XI Brazilian Symposium on Information Systems (SBSI 2015). 31.