Paper Type

Complete

Paper Number

1774

Description

The concept of immersion, characterised by absolute engagement in an activity or task, undergoes a transformative evolution as the boundaries between real and virtual realms blur. Immersive systems aim to transform users' perception of reality. Motivated by the capabilities of these systems, advancing technologies, promising developments, and a notable research gap, the purposeful design and implementation of immersive systems emerge. Addressing the research question, "What are the conceptual foundations for designing immersive systems?" this research aims to understand these foundations through the design science research approach. It involves literature observation, theorising concepts, integrating immersion affordances with information systems’ affordances, proposing an "Immersive System Aspects Model," and subsequent evaluation. This article further explores co-creating experiences and discusses the dual role of immersive system aspects as enablers and disablers of immersion. The research contributes to a deeper understanding of immersive systems' affordances and elemental aspects crucial for their design and implementation.

Comments

Human

Share

COinS
 
Jul 2nd, 12:00 AM

Design for Immersion: Immersive System Affordances and Aspects

The concept of immersion, characterised by absolute engagement in an activity or task, undergoes a transformative evolution as the boundaries between real and virtual realms blur. Immersive systems aim to transform users' perception of reality. Motivated by the capabilities of these systems, advancing technologies, promising developments, and a notable research gap, the purposeful design and implementation of immersive systems emerge. Addressing the research question, "What are the conceptual foundations for designing immersive systems?" this research aims to understand these foundations through the design science research approach. It involves literature observation, theorising concepts, integrating immersion affordances with information systems’ affordances, proposing an "Immersive System Aspects Model," and subsequent evaluation. This article further explores co-creating experiences and discusses the dual role of immersive system aspects as enablers and disablers of immersion. The research contributes to a deeper understanding of immersive systems' affordances and elemental aspects crucial for their design and implementation.

When commenting on articles, please be friendly, welcoming, respectful and abide by the AIS eLibrary Discussion Thread Code of Conduct posted here.