The development of Virtual Reality in the Training and Education domain (VRT for short) involves a huge amount of knowledge related to interactive graphics, and also requires bridging the knowledge among stakeholders. However, studies on how the knowledge is captured explicitly are still lacking. Thus, the main purpose of this study is to explore how ontologies have recently been applied in the VRT domain. A narrative method was conducted with the support of Kitcheman’s Systematic Literature Review (SLR) methodology. In summary, the key findings of this work are: (i) Majority of the studies only focus on capturing & structuring knowledge; (ii) All ontologies apply deficient foundational ontologies, languages and methodologies when designing ontologies for VRT; (iii) Lack of capturing perdurant knowledge in ontology design (iv) There are key components that are considered crucial for designing an ontology for VRT. Future directions are suggested for designing the right ontology for VRT.
Benferdia, Youcef; Ahmad, Mohammad Nazir; Bajuri, Mohd Yazid; Mustapha, Mushawiahti; Ahmad, Mazida; and Shapii, Azrulhizam, "Ontologies Application in Virtual Reality Training Domain: A Review and Future Directions" (2020). PACIS 2020 Proceedings. 134.
When commenting on articles, please be friendly, welcoming, respectful and abide by the AIS eLibrary Discussion Thread Code of Conduct posted here.