Prevalence of chronic diseases is becoming a serious problem facing our society. Many of these diseases are caused due to dietary and lifestyle risk factors and can be perceived as hard to cure. However, behavioural changes such as adopting a healthy diet and lifestyle are effective in reducing chronic conditions. Lifestyle-related diseases are now being combated through the use of ICT-based systems and persuasive technologies to help change lifestyle and manage diseases. We can observe the adoption of serious health games as an aid to persuade individuals to adopt healthy lifestyles. This research leverages information technologies and type 2 diabetes studies to design games that can act as a catalyst to educate, prevent and reverse type 2 diabetes, especially among the Maori and Pacific Island communities. These games not only support the formation of healthy habits but also helps individuals to work together collectively towards a healthier life that embraces their uniqueness.