This study is testing the potential of a gamified method of conveying information and the ability of the game to influence people’s sentiment towards immunization. The most popular way that medical information and awareness is spread is in the form of pamphlets or flyers, even though many people either ignore them or do not retain much information from them. Perhaps a game paired with intermittent quiz questions that influence the overall score will improve overall retention as compared with plain reading. To test this hypothesis, a game was designed to include identical information as a pamphlet commony handed out in an office to see if it is more impactful and persuasive when used by patients in a waiting room.
Long, Andrew; Ramirez, Mitchell; Shields, Coltin; and Twyman, Nathan, "Informational Video Gaming in the Waiting Room" (2018). MWAIS 2018 Proceedings. 8.