This paper reports on the use of two activities in a project management class to enhance student learning. One activity employees Second Life to create the experience of managing a project from beginning to end and the other activity simulates the types of decisions required during project execution. A survey of the students at the end of the course finds that students perceived that these activities improved their abilities with the subject matter of the course.
Eierman, Michael, "Teaching Project Management to Undergraduates" (2011). MWAIS 2011 Proceedings. 25.