Journal of Information Technology
Document Type
Research Article
Abstract
Gaming simulations and intelligent tutoring systems are both substantive research and development areas within the field of computer-based education and training which have the potential for mutual enhancement. This paper argues that the pedagogical effectiveness of gaming simulations can be increased through the integration of an intelligent tutoring facility and examines possible roles for such support within a gaming simulation environment. It then commences to present INTUITION, the implementation of the Metal Box Business Simulation game, that illustrates how an intelligent tutoring facility may be integrated within a gaming simulation environment in order to increase its educational value.
DOI
10.1177/026839629701200305
Recommended Citation
Siemer, Julika and Angelides, Marios C.
(1997)
"Integrating an Intelligent Tutoring Facility into a Gaming Simulation Environment,"
Journal of Information Technology: Vol. 12:
Iss.
3, Article 5.
DOI: 10.1177/026839629701200305
Available at:
https://aisel.aisnet.org/jit/vol12/iss3/5