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The software construction research field, from the perspective of reuse, is considered a relatively mature field in academia and industry - whose foundation is the abstraction of components. However, relevant changes in the Software Engineering scenario have been taking place in the last decade. The emergence of new technologies and changes in demands regarding the way to consume software services, mainly due to the emergence of computational clouds, reinforce the need to re-think the actual methodologies of construction and consider new possibilities. What is proposed here is a software development methodology as an alternative in face to current methodologies, with a view to building low-cost software, through maximizing the reuse of its artifacts.



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