Paper Number

ICIS2025-1759

Paper Type

Complete

Abstract

Digital game-based learning (DGBL) is often described as “complex”, given its cognitive, affective, motivational, and socio-cultural dimensions. However, few studies have applied complexity science frameworks to examine these dimensions. This study proposes a theoretical framework grounded in Synergetics, enriched by educational psychology and information systems. Using a longitudinal study design, we investigated critical fluctuations in the usage of Generative AI for instructional support in a five-week business-simulation game to explore how system elements and constraints shape learning processes and outcomes. Findings reveal that students experienced critical fluctuations during a simulated crisis, supporting the view of DGBL as a complex system. PLS-SEM analyses show that Germane Cognitive Load and Enjoyment predicted final exam scores during crisis. Additionally, all four engagement dimensions were significantly influenced by at least one of the following: Intrinsic Cognitive Load, Self-Regulated Learning Strategies, or Game Success - in turn shaped by Extraneous Cognitive Load and Course Affiliation.

Comments

24-Learning

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Dec 14th, 12:00 AM

Emergent Human-AI Interaction Reveals Critical Fluctuations in Digital Game-Based Learning: A Complexity Science Perspective

Digital game-based learning (DGBL) is often described as “complex”, given its cognitive, affective, motivational, and socio-cultural dimensions. However, few studies have applied complexity science frameworks to examine these dimensions. This study proposes a theoretical framework grounded in Synergetics, enriched by educational psychology and information systems. Using a longitudinal study design, we investigated critical fluctuations in the usage of Generative AI for instructional support in a five-week business-simulation game to explore how system elements and constraints shape learning processes and outcomes. Findings reveal that students experienced critical fluctuations during a simulated crisis, supporting the view of DGBL as a complex system. PLS-SEM analyses show that Germane Cognitive Load and Enjoyment predicted final exam scores during crisis. Additionally, all four engagement dimensions were significantly influenced by at least one of the following: Intrinsic Cognitive Load, Self-Regulated Learning Strategies, or Game Success - in turn shaped by Extraneous Cognitive Load and Course Affiliation.

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