Paper Number

ICIS2025-2285

Paper Type

Complete

Abstract

Avatars are central interfaces for identity, embodiment, and social presence in virtual worlds. However, their design must accommodate diverse human identities, cultural backgrounds, and abilities, which is often inadequately implemented. We conduct a literature-based review of research on avatar design, focusing on diversity, interculturality, and inclusion to derive design requirements for more inclusive virtual environments. Based on analyzing 48 peer-reviewed publications, eleven design requirements are identified. These include providing diverse, respectful representation options (including disabilities and cultural characteristics), avoiding stereotypes, ensuring accessible interaction and user control, and participatory development processes. The analysis shows these requirements primarily address identity representation, while embodiment and presence require further research. The findings offer theoretical insights and practical guidelines for designing more equitable virtual worlds.

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08-ImmersiveTech

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Dec 14th, 12:00 AM

Designing Avatars for All: Requirements for Diversity, Interculturality, and Inclusion in Virtual Worlds

Avatars are central interfaces for identity, embodiment, and social presence in virtual worlds. However, their design must accommodate diverse human identities, cultural backgrounds, and abilities, which is often inadequately implemented. We conduct a literature-based review of research on avatar design, focusing on diversity, interculturality, and inclusion to derive design requirements for more inclusive virtual environments. Based on analyzing 48 peer-reviewed publications, eleven design requirements are identified. These include providing diverse, respectful representation options (including disabilities and cultural characteristics), avoiding stereotypes, ensuring accessible interaction and user control, and participatory development processes. The analysis shows these requirements primarily address identity representation, while embodiment and presence require further research. The findings offer theoretical insights and practical guidelines for designing more equitable virtual worlds.

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