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Paper Number

1316

Paper Type

short

Description

Social inclusion of people with disability is one of the priorities of the United Nations Sustainable Development Goal 10 – Reduced Inequalities. However, people with disability still face exclusion in society, such as inaccessible facilities and negative social attitudes. In this research, we explore virtual reality (VR) as a tool to raise the general public’s awareness of disability. We conduct an action design research to develop an immersive VR video that promotes disability inclusion, in collaboration with disability practitioners, VR practitioners, disability researchers, and individuals using wheelchairs. In this Short Paper, we present three initial design principles that are critical to addressing three key challenges in disability awareness raising. Our VR artefact, once completed, will serve as a tool for disability awareness raising. The prescriptive knowledge developed could inspire Information Systems researchers and practitioners to explore a similar class of artefacts that promote social inclusion through cultivating awareness and behavioural changes.

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Dec 12th, 12:00 AM

Designing a Virtual Reality Video for Disability Inclusion: An Action Design Research

Social inclusion of people with disability is one of the priorities of the United Nations Sustainable Development Goal 10 – Reduced Inequalities. However, people with disability still face exclusion in society, such as inaccessible facilities and negative social attitudes. In this research, we explore virtual reality (VR) as a tool to raise the general public’s awareness of disability. We conduct an action design research to develop an immersive VR video that promotes disability inclusion, in collaboration with disability practitioners, VR practitioners, disability researchers, and individuals using wheelchairs. In this Short Paper, we present three initial design principles that are critical to addressing three key challenges in disability awareness raising. Our VR artefact, once completed, will serve as a tool for disability awareness raising. The prescriptive knowledge developed could inspire Information Systems researchers and practitioners to explore a similar class of artefacts that promote social inclusion through cultivating awareness and behavioural changes.

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