Digital Learning and IS Curricula

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Paper Number

2459

Paper Type

Completed

Description

Creativity is a critical trait of Information Systems (IS) employees. Organizations are keen to hire and develop employees who can solve unstructured business problems with IS solutions. However, self-efficacy research has shown that an employee’s confidence in their ability to solve creative problems may be more important than their actual capability. To this end, IS professionals and students seek opportunities for experience in creative problem solving to improve their confidence. However, failure in performing tasks can lower confidence. Problem-solving based video games (psbVG) may be an alternative and risk-free proxy to direct experience. PsbVG require very creative thinking to problem solving and may help to generate confidence. Based on a theoretical model centered on self-efficacy theory and enhanced with flow theory, we performed a laboratory experiment designed to explore whether psbVG (and to what degree) may be a proxy for direct experience in developing greater self-efficacy.

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Dec 12th, 12:00 AM

Augmenting Information Systems Creative Self-Efficacy through Video Gaming

Creativity is a critical trait of Information Systems (IS) employees. Organizations are keen to hire and develop employees who can solve unstructured business problems with IS solutions. However, self-efficacy research has shown that an employee’s confidence in their ability to solve creative problems may be more important than their actual capability. To this end, IS professionals and students seek opportunities for experience in creative problem solving to improve their confidence. However, failure in performing tasks can lower confidence. Problem-solving based video games (psbVG) may be an alternative and risk-free proxy to direct experience. PsbVG require very creative thinking to problem solving and may help to generate confidence. Based on a theoretical model centered on self-efficacy theory and enhanced with flow theory, we performed a laboratory experiment designed to explore whether psbVG (and to what degree) may be a proxy for direct experience in developing greater self-efficacy.

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