Start Date

13-12-2018 12:00 AM

Description

The use of e-learning apps is a trend in education. Gamification design elements are widely introduced in e-learning apps to enhance user experience and engagement. This study explores how users allocate time to different functional modules (i.e., basic l

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Dec 13th, 12:00 AM

The "On-the-Hour Effect": How Do Users Allocate Time to Different Modules in e-Learning Apps?

The use of e-learning apps is a trend in education. Gamification design elements are widely introduced in e-learning apps to enhance user experience and engagement. This study explores how users allocate time to different functional modules (i.e., basic l