Design science consists of two major design processes: building and evaluation. A wellexecuted evaluation of design artifacts is crucial to their success. Traditional evaluation tools have certain weaknesses because design artifacts include “wicked” problems. Serious Gaming can help to overcome these problems. To this end an online based cloud resource managing game is developed which simulates the implementation of a market mechanism and represents a new design artifact. This mechanism is a heuristic solution consisting of dynamic pricing and a priority policy. The aim of this research is to show that Serious Gaming complements traditional evaluation tools and improves the evaluation of market mechanisms. Therefore, a general guideline for designing Serious Games for evaluation is developed and a classification of Serious Gaming is established. After having collected sufficient data, future work will be to analyze players’ behavior and finally evaluate the market mechanism.