Document Type

Article

Abstract

Despite its huge potential to promote merchandise transactions over the internet, Indonesia does not have enviable e-commerce traffic. The aim of the project is to promote the culture of online shopping in Indonesia, with the benefit of increasing the revenue for the network and content providers. Furthermore, the survey would benefit the Computer-Human Interface interests since it shows that a 3D interaction increases customer’s willingness to buy.

The 3D viewer application is developed with Adobe Flash and Sandy 3D engine. The technology was chosen in such as way that it uses a ubiquitous solution. Its advantage over the currently existing solutions is that the viewer can be embedded to any web page seamlessly. The study conducted a survey and found that the 3D viewer fulfills its initial purpose and is easy enough to be used.

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