Paper Number

1765

Paper Type

Short Paper

Abstract

This project provides a preliminary examination of the potential fit between virtual reality environments for different components of the group collaboration. We explore user-perceived characteristics of VR solutions, such as ease of use, intuitiveness, and ease of access to features intended to provide productivity gains for groups and individuals, and the potential association with overall satisfaction and intention to use. This paper presents insights from pilot testing use of VR in undergraduate and graduate courses for potential fit, as well as a group of industry teammates to further examine the role of maturity level. We also explore the applicability of the theory of Task-Technology Fit ​to assess the benefits that the VR medium may offer for group collaboration, co-learning, and peer learning.

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Jun 14th, 12:00 AM

Investigating Potentials of Virtual Reality Medium for Collaborative Work

This project provides a preliminary examination of the potential fit between virtual reality environments for different components of the group collaboration. We explore user-perceived characteristics of VR solutions, such as ease of use, intuitiveness, and ease of access to features intended to provide productivity gains for groups and individuals, and the potential association with overall satisfaction and intention to use. This paper presents insights from pilot testing use of VR in undergraduate and graduate courses for potential fit, as well as a group of industry teammates to further examine the role of maturity level. We also explore the applicability of the theory of Task-Technology Fit ​to assess the benefits that the VR medium may offer for group collaboration, co-learning, and peer learning.

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